![]() The game has received mixed reviews from critics. ![]() Kinect Joy Ride Aggregate scores Aggregator However it was eventually moved to 2010 and was made into a full retail title for the Kinect hardware. Development and release įormerly known simply as Joyride, the game was initially announced at E3 2009 with the intention of it being released as a free Xbox Live Arcade title later that year. Two free downloadable content packages are available which provide players with stylized versions of the Chevrolet Camaro, Cruze, Corvette and Volt. The game can be played with either two players locally or up to eight players online via Xbox Live (internet connection required for Xbox Live Multiplayer). Game modes include Races, Battles, Stunt, Trick modes and more. As players progress, they will earn fans, which unlock content, such as new tracks and game modes. ![]() While airborne, players can perform various tricks such as twists and spins for extra points. Pushing hips forward allows the player to drift, while pulling the 'wheel' towards the player and then pushing forward produces a chargeable turbo boost. Playing as a person's Avatar, the game is controlled by the player holding their arms out as if they are grabbing an invisible steering wheel, and turning them in such a manner to steer. ![]()
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